1 · Fix your hand
Nami, Usopp, and Saul find the cards you need. Guide claim
Build a wide board. Reach 12+. Let small bodies attack like giants.
Nami, Usopp, and Saul find the cards you need. Guide claim
Play small bodies. A 12+ Character gives the four small Elbaph bodies +3K. With Sabo’s leader effect active, they are 6K. Card text
Saul or Loki turns on the 12+ threshold. Card text
Play Luffy, then play or replay Robin. Luffy draws 1 and can replay a 2-cost body. Luffy gets Rush with a 12+ Character. Card text + guide line
A tech card is a special card for one game problem. A flex card is a swap for the matchup. Do not cut Saul, Usopp, Luffy, Robin, or the other core engine cards first.
Use Gerd as an alternate for the Franky slot. Trash a card from hand to return an 8-cost-or-less Character from trash. Gerd needs an Elbaph-type Leader. Sabo is not one. Guide claim + card text
Draw 2, then trash 2. With a 12+ Character, Sanji gains +3K and is 6K. Guide claim + card text
[Your Turn] [Once Per Turn] When the opponent activates an Event, all your Characters gain +2K. Keep Franky when the opponent uses many Events. Guide claim + card text
Use this in the mirror or against Alabasta Sabo and Luffy. On Play, your Leader gains +2K until the end of the opponent’s next turn. Its Rush: Character line needs an opposing 8K body. Guide claim + card text
Kong Gun needs a 12+ Character, 6 rested DON!!, your board, and two valuable cost-6-or-less targets. It can KO up to two opposing Characters. It is also a 3K counter. Guide claim + card text
This is a 4K counter when a 12+ Character is on the board. It is strong when the threshold is always live. Kong Gun is more useful when you need removal. Guide claim + card text
This can make Sabo a larger Leader. It has a 1K counter. It needs 20 cards in trash for the Leader bonus. That is harder to reach here. Guide claim + card text
Use this when removal protection matters more than another 6K attacker. It can replace itself to protect a Straw Hat Crew Character. It does not gain the 12+ power bonus. Guide claim + card text
With a 12+ Character, Brook gains +3K and is 6K. On Play, the opponent trashes 1 card from their hand. Guide claim + card text
Use this as an alternate for Chopper. On Play, choose your Straw Hat Crew Character with 6K or more. If it attacks this turn, the opponent cannot activate Blocker. Guide claim + card text
Try 2 Gerd + 2 2-cost Sanji as swaps. Do not add cards. Do not cut core engine cards first. This package adds recovery and hand fixing.
Swap examples. Use Franky into Event-heavy decks. Use 7-cost Zoro in the mirror. Use Kong Gun with two valuable cost-6-or-less targets. Use “I’m Luffy…” as a conditional 4K counter. Bad Manners stays a base-list counter. It is not a ranked flex choice.
Choose one card option. Keep the rest of the list.
This sheet uses every card and quantity from the supplied deck list. Tap a card for its local text.
Copy this list and paste it into Egman Events Deck Builder.
1 OP13-004 Sabo 4 OP01-016 Nami 4 ST01-011 Brook 2 OP11-012 Franky 2 OP17-084 Tony Tony.Chopper 4 OP17-086 Nami 4 OP17-080 Usopp 2 OP17-083 Jinbe 4 OP17-087 Nico Robin 4 OP17-095 Roronoa Zoro 4 OP17-089 Jaguar.D.Saul 4 OP15-088 Pirates Docking Six 4 OP17-119 Loki 4 OP17-093 Monkey.D.Luffy 2 OP04-016 Bad Manners Kick Course 2 OP17-098 Gum-Gum Kong Gun Other Cards: 2 OP17-081 Gerd 2 OP17-082 Sanji 2 EB04-007 Roronoa Zoro 2 OP17-096 I’m Luffy!! The Man Who Will Be King of the Pirates!! 2 OP15-092 Monkey.D.Luffy 2 OP17-091 Brook 2 OP15-094 Roronoa Zoro 2 ST21-003 Sanji
Learn the turn order, hand keeps, and DON!! curve.
Fan-made learning guide based on Car D. Kaizoku’s Elbaph Sabo guide. Simplified and adapted for beginner practice.